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A Summertime Exordium
Myriad of excitement.
You are reading the TEETH newsletter, written and compiled by implacable tortoise Jim Rossignol and sterling hare Marsh Davies. This is a newsletter about table-top role-playing games: our own—that we’re publishing over here and also here —as well as interviews, links, and general noodling. Want us to see your work? Get in touch!
No interview this week, but more in the pipe for next time!
And so it happened. The TEETH Kickstarter was a fine, delightful, and relieving success! We now find ourselves in the midst of the final-final_FINAL (1).pdf things which must be done in order to fulfil our promises to you: a book! Many digital PDFs! Maps! Booklets of adventures! It is a myriad of excitement, spreadsheets, ink choices, and quotes for printing costs.
A number of people have asked if they can order the book even though they failed to back the Kickstarter, and if you are wondering this then the answer to your question is: yes, most probably! We are now planning to print more significantly books than we needed to fulfil the Kickstarter, and so this pleasing excess of pages will be available to order later on in the year. Precise details on this arrangement will be announced once the books exist and are in a warehouse somewhere. We will let you know on here and elsewhere, of course.
As for us, well! We’ve spent the past couple of weeks making some final adjustments to the game’s many assets, tweaking and proofing, while also negotiating with printers. It’s our first time doing this, so please bear with us! The core book PDF and other digital components will be released as soon as we are 100% happy with their quality, which should be, yep, soon™. (Useful word that.) We’ll be fascinated to see what you make of it!
We’re also cracking on with the additional materials unlocked by our stretch goals, and Jim is headlong into Mandeville’s Horrid Inventory: a supplement to furnish your Teeth game (or any game, really) with some truly cursed objects.
The stretch goals for you lovely backers, which will come as additional PDFs with all tiers, include:
Hyperdimensional Gaol-Break, which is our expansion of a scenario already suggested in the book, with maps, character biographies, monsters and the usual Teethy grotesquery.
One of the things that the standalone adventures did best was to provide pre-made characters with their own names, skills, and inventories. The Pre-made Character Roster will be taking up the same role, with a bunch of unique playbooks. As those who have played our previous adventures will already know, we revel in creating some excellent pre-made characters named characters, own weird agenda, unique items and pungent diseases.
There is also the delightful unpleasantness of Milk of the Hogwoman, which provides an additional adventure scenario, introducing new characters, locations, challenges and monsters from The Vale. This will be illustrated by Marsh and authored by a special guest (and noted Teeth playtester—Jamie Brittain, known for his writing on landmark TV shows, Skins and Breeders.
Finally, Mandeville's Horrid Inventory will be a lovely tome of cursed items, some of them created by the unpleasant master blacksmith, Cork Mandeville, and others imported from "outside" by his worrying business partners. This additional document will, of course, be illustrated by Marsh Davies and written by Jim Rossignol. Largely a compendium of unexpected objects, Mandeville's Horrid Inventory will provide detailed descriptions of some of the most intensely-cursed items in the Vale, because we know how you love thinking taxidermy and the people who live beyond mirrors.
It’s being written! And illustrated!
Thanks again for your assistance, your backing, and your patience. It’s been a fantastic experience.
- Marsh & Jim
Regular readers will recall how much we enjoyed playing Trophy Gold. In fact, I enjoyed it so much that I played in one campaign and ran another! So it is with some trepidations that I link to the deeply silly Trophy Golf. It is what it seems to be.
The Zines for miniature-painting competition Slug Wizards are one of the coolest things I have lately seen and appreciated with my own eyes, revelling in a deeply early-80s hobby magazine vibe. I won’t spoil it by posting anything else, but don’t miss them, fantastic stuff.
The Moth Is Never Ok. Cats and truth.
Cezar Capacle knows what to do, and that’s why I am extremely interested in Insurgent, a solo or group GMless RPG “in which you'll become a member of a group of rebels fighting against oppressive forces, with each mission potentially turning the tide in your favor. As you embark on daring adventures, you'll create your own unique setting, deciding whether to battle in a fantastical realm, a modern city, or futuristic landscapes.”
Those of you who enjoy some fine art should keep an eye on the Mileships hashtag on your social medias. Just saying.
In research this week I learned of The Legend of Captain Pouch, which sounds like I made it up on the spot, but which is in fact the story of one of the first Levellers (one of the earliest radical movements in England). The captain’s real name was John Reynolds, and he was a tinker from Northamptonshire whose popular handle arose from his habit of carrying a mysterious pouch or perhaps leather satchel. Captain Pouch assured the safety of his fellow rebels by insisting that the pouch contained "sufficient matter to defend them against all", and claimed God would allow him to destroy “enclosures”, which were an act of theft of common land by our overlords at the time (a political horror which still shapes ownership of land in the UK today). Confidence in the pouch seems to have been a contributing factor in the Midland Revolt against enclosure, which, in the end, did not go well for Reynolds, who was hanged. The pouch was opened and found to contain a piece of green cheese. It is, surely, this green cheese for which we must blame all the misfortune Britain has suffered in the centuries that followed.
Interviews and Essays resume in the next newsletter!
More soon! x