Thanks for the shout out for Sixty Years in Space. Someone (I forget who) said at one point on the Crate & Crowbar podcast that they hated the way that many sci fi TTRPGs had every type of science fiction in somewhere in their sandbox; so one of my goals was to leverage procedural generation to ensure that the sandbox you play in has specificity. It also meant I could create choices with global consequences: the Earth, the solar system and even the galaxy can be destroyed on the roll of a dice in this game.
Thanks for the shout out for Sixty Years in Space. Someone (I forget who) said at one point on the Crate & Crowbar podcast that they hated the way that many sci fi TTRPGs had every type of science fiction in somewhere in their sandbox; so one of my goals was to leverage procedural generation to ensure that the sandbox you play in has specificity. It also meant I could create choices with global consequences: the Earth, the solar system and even the galaxy can be destroyed on the roll of a dice in this game.
It's extremely cool, very impressive work.
Signed up! Thanks for the great newsletter and thoughtful game design.
Thanks for the sign up, Mike!
Us too! (Glad you are excited.)