5 Comments

Thanks for the shout out for Sixty Years in Space. Someone (I forget who) said at one point on the Crate & Crowbar podcast that they hated the way that many sci fi TTRPGs had every type of science fiction in somewhere in their sandbox; so one of my goals was to leverage procedural generation to ensure that the sandbox you play in has specificity. It also meant I could create choices with global consequences: the Earth, the solar system and even the galaxy can be destroyed on the roll of a dice in this game.

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It's extremely cool, very impressive work.

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Signed up! Thanks for the great newsletter and thoughtful game design.

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Thanks for the sign up, Mike!

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Mar 24, 2023
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Us too! (Glad you are excited.)

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